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Metal gear survive beta
Metal gear survive beta













metal gear survive beta

Compared to the precision of the animations in MGSV, this is extremely jarring.īut I mean, I’m willing to look past flaws if the core gameplay is good. Walking left and right while crouched causes your character’s legs to shoot out in those directions like fuckin Octodad. For example, pull out a weapon and ‘aim’ with it, which locks your character’s view straight ahead. Some animations are straight-up fucked up. The menus are uglier, and in most cases, are more difficult to navigate. Notably, everything about this game is modeled on MGSV, but every element is missing a sense of polish that makes everything feel at least a little bit off.

metal gear survive beta

Well, I haven’t played much yet, but I’ve made some unfortunate observations right off the bat. I went into this game knowing that (probably) no one involved with MGSV is involved with this game, but hey, if they use the Fox Engine as a platform and don’t mess with any of the control mechanics, how bad could a survival game built on that model possibly be? Everything about it looks and performs exactly as I feel that it should. I personally feel that MGSV is the best-controlling, most versatile third-person action game of all time. Here’s the deal for me: I am in awe of the tightness of the Fox Engine. It’s 8GB, and is available on XB1 and PS4. The Metal Gear Survive beta launched yesterday.















Metal gear survive beta